
By Joseph P. Laycock
Fantasy role-playing video games do percentage a number of services in universal with faith. despite the fact that, religion—as a socially built global of shared meaning—can even be in comparison to a delusion role-playing online game. in truth, the claims of the ethical marketers, during which they provided themselves as heroes fighting a depressing conspiracy, usually resembled the very video games of mind's eye they condemned as evil. by means of attacking the mind's eye, they preserved the taken-for-granted prestige in their personal socially developed fact. Interpreted during this means, the panic over fantasy-role enjoying video games yields new insights approximately how people play and jointly build and keep significant worlds.
Laycock’s transparent and obtainable writing guarantees that Dangerous video games will be required analyzing for people with an curiosity in faith, pop culture, and social habit, either within the school room and beyond.
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Extra resources for Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
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Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph P. Laycock
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